One time you might pick up an item that turns him into a cyclops that fires huge mega-tears, and the next you’ll find a powerup that’ll embed a meteorite in his head and cause his tears to orbit around him. He begins as a strangely adorable big-headed pink child with teary eyes that launch projectiles at enemies with typical twin-stick shooter controls, but picking up an item from behind a golden door can enhance his powers while disfiguring him in one of a hundred different horrible ways. One of the best things about The Binding of Isaac: Rebirth is that every time I play, Isaac ends up looking and behaving radically differently – usually within a few moments of starting a run. However, because of the perspective, it can be hard to hit flying enemies, or large ones, due to shots passing behind their sprites when they appear to be on target. That enables a surprising depth in trick shots that can be launched further than their inherent range or curve off their natural four-directional path. While its randomized maps and collectable hearts, keys, and bombs resemble the dungeons of the original Legend of Zelda, the skills involved in surviving here are more about mastering your tear projectiles, which are are affected by your momentum at the moment you fire them.
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